About Me
I’m a junior at the University of Rochester majoring in Computer Science and Brain & Cognitive Sciences. My interests lie at the intersection of Artificial Intelligence and Human–Computer Interaction, where I explore how intelligent systems can enhance human creativity, learning, and mixed reality experiences. I’m passionate about designing technologies that bridge computational reasoning with human-centered design to create more intuitive and adaptive interactive systems.
Projects
Mancala
An AI-based Mancala agent that evaluates moves using heuristics and game-tree search. This project implements an intelligent agent that plays Mancala using search-based strategies and evaluation functions. It deepened my understanding of game trees, minimax search, and heuristic design in adversarial AI environments.
Sudoku Solver
A Constraint Satisfaction Problem (CSP) solver for Sudoku puzzles. This project explores constraint satisfaction, a foundational concept in AI. It models Sudoku as a CSP with variables, domains, and constraints, finding efficient solutions even for an NP-complete problem. This work enhanced my understanding of AI search methods used in scheduling, planning, and optimization.
Polyhunt
A hands-on project connecting the mathematics of linear regression to practical implementation. I implemented both a closed-form solver and a gradient descent solver, explored hyperparameters and regularization, and analyzed trade-offs between analytic and iterative optimization approaches in machine learning.
Research Experience
BEAR Lab — University of Rochester
- Work with Prof. Yukang Yan and Ph.D. students on developing and testing Mixed Reality prototypes.
- Build Unity-based Mixed Reality demos for ongoing research projects in the BEAR Lab.
- Explore environmental features and visual elements to enhance Mixed Reality realism.
Computational Physicality Lab — National Taiwan University
- Collaborated with Prof. Lung-Pan Cheng and graduate researchers on Puzzle Me This, a Mixed Reality system that generates everyday object puzzles.
- Focused on Unity scene construction and room/object scanning workflows for Mixed Reality prototypes.
- Collected scans and evaluated multiple SLAM pipelines (e.g., DROID-SLAM / related modern variants) and pose-estimation approaches (e.g., FoundationPose / OnePose++ style setups) to compare tracking stability, drift, and runtime.